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Gamification in Educational Contexts: A Critical View on Mechanisms and Methodology

Gamification in Educational Contexts: A Critical View on Mechanisms and Methodology

Stefan Piasecki
Copyright: © 2019 |Volume: 11 |Issue: 2 |Pages: 27
ISSN: 1937-965X|EISSN: 1937-9668|EISBN13: 9781522564959|DOI: 10.4018/IJAPUC.2019040104
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MLA

Piasecki, Stefan. "Gamification in Educational Contexts: A Critical View on Mechanisms and Methodology." IJAPUC vol.11, no.2 2019: pp.41-67. http://doi.org/10.4018/IJAPUC.2019040104

APA

Piasecki, S. (2019). Gamification in Educational Contexts: A Critical View on Mechanisms and Methodology. International Journal of Advanced Pervasive and Ubiquitous Computing (IJAPUC), 11(2), 41-67. http://doi.org/10.4018/IJAPUC.2019040104

Chicago

Piasecki, Stefan. "Gamification in Educational Contexts: A Critical View on Mechanisms and Methodology," International Journal of Advanced Pervasive and Ubiquitous Computing (IJAPUC) 11, no.2: 41-67. http://doi.org/10.4018/IJAPUC.2019040104

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Abstract

Gamification as a tool or procedure to add entertaining and motivating elements to usually non-entertaining environments such as schools or workplaces is becoming more and more popular. E-learning platforms like Moodle provide tools and sets of functions to add elements of gamification. An important factor, especially for education, is technology: individual achievements and progress can be recorded, measured, tracked and visualized and, therefore, identified and honored through bonus points, awards or rankings. This is where gamification can add some challenge and excitement to learning.

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